Project AMOD Design Document

 
Overview
 
This document covers issues on taking on new team members aswell as notes useful for team members.
 
Required individuals
 

I've been leading this mod for over two years and I've seen alot of people come, and slightly less go. I have seen what makes a good team member and why people eventually leave. If your considering joining, this document may ask some questions about yourself. Joining when your not really suitable would be a mistake and would only waist your time. Be honest.

To be a good member, the focus is less on your talent and more about how you use it. I know many excellent people who could have released brilliant mods long ago, if only they could apply themselves correctly. There is no point being immortal, if you don't want to live.

Dedication - How much time can you spend working? In reality this is alot less than you may imagine. Is your life becoming more complicated? May you be forced to leave in a month or two because of real life issues? This is a question of ability.How able you are to give yourself to the mod.

Passion - I love doing this. I can't tell you why i spend alot of my spare time doing this stuff, I just do. Why would you join? If it is because you love making mods, and you love the idea of what your working towards, Thats good. On the other hand, if you like to chat aimlessly about genral stuff in irc, that would be a bad reason to join. Also if you feel if your part of the mod it would make you a better person. You make yourself, AMOD can only give you the opportunity and enviroment to participate, it cannot do the work for you.

Professionalism - while the team are all friends, thats not why we are here. Producing the mod is the no. one reason for working together. Working with friends is easier, but it obligates to stretch deadlines and loosens the development structure.

Persistence - are you prone to the one week on, one week off? This is unprofessional and unworkable. Even if you feel you produce more work this way, in my oppinion it comes down to the tourtoise and the hare.

Specialist - this is the one area that requires skills rather than the right attitude. We mainly need 2d art (like skinning), some mapping , etc. But this is the loosest section of all. If you do not conform to the above requirements, you are no use to the team. However, if you have the right attitude and a reasonable level of talent, it would be a pleasure to work with you.

As you can tell, i take mododing very seriously. I have worked on large teams before and have found them unecconomical, badly structured, terrible communication and low production output. A small, highly involved team is the right way to go.

If you think AMOD is for you, please email me.

 

-Manic

 

 

 

 

 

 

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