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Design from Inernationally awarded
designers Device Studios.
Project
AMOD Version1.0
Version
1.0 available for download: 88.8Mb
Contents
Disclaimer
Introduction
Features
Known bugs
Disclaimer
By
using these files, you agree:
-
NOT TO REDISTRIBUTE THIS, OR ANY
OTHER AMOD FILES IN ANY FORM OTHER
THAN THE AMOD INSTALLER.
- NOT
to hold AMOD/Ruby Productions/Hostile
Takeover or any member involved
as accountable for this distribution.
This is completely unsupported,
and if it blows up your computer,
then it's not our fault.
- NOT
to use any amod files for any other
purpose without permission from
the modification authors.
Note:
It is illegal to have this/these files
or any other AMOD files without autherisation.
If you do not agree to the above terms,
you are breaking international laws.
Punishment may include a romantic
weekend away on a small island of
the coast of Wales with Videodrone
and his herd of rampant goats. You
have been warned.
Introduction
Welcome
to AMOD V1.0. Thankyou for downloading
this rather large file. I hope you
enjoy playing it, and please give
input to <danneh@blueyonder.co.uk>
.
Background
This
version is being released for releasing
sake more than because it is a complete
version.
My name is Dan Walters, I live in
the UK and am 18 as of the date of
writting this document (June 2004).
I began AMOD when i was 13 with another
teenager called Chris Mcmath, after
he completed MacBeth, a singleplayer
map pack.
That was my inspiration to become
a modification developer and so began
building a team, making maps and models,
etc.
Such significant individuals i met
up with were Kanachi, Videodrone,
Majestic, M|N|0N, Snowfox, BlackOps,
and so many more who I just can't
remember. We all had a good time for
the most part and enjoyed developing
this game.
Production started grinding to a halt
when I was 15 as the team lost momentum
but we managed to release playable
versions which we enjoyed testing.
Two or three years on I have finally
decided to pull things together and
make a public release, to honour the
hard work and commitment placed down
by the team.
Please keep in mind this was produced
several years ago when I was much
younger and less mature. We generally
consider the work a bit crap, especially
compared to modern game production.
I hope you enjoy this release and
please give me feedback. <danneh@blueyonder.co.uk>
Regards
-Dan
& the AMOD team (who I have mostly
lost contact with)
Features
-
20 singleplayer maps
- 2
multiplayer maps
- full
coop support (Hl compatable)
-
new player models
-
new weapons
-
cut scenes unique to modding
-
new entity code
-
lots of bugs
Getting Started
- Follow
the instructions in the installer
to install Project AMOD.
-
Activate AMOD using the Custom Games
feature in Halflife.
-
Start a new game. On easy. Really,
nobody can win on hard, you won't
enjoy it.
-
Try not to laugh to hard at the
bad cutscenes and cheesey voice
acting.
-
To drop a weapon hit the 'G' key.
-
Console codes:
sv_cheats 1 (then noclip or god)
developer 1
(then:)
give weapon_mp5
give weapon_sl8
give weapon_shotgun
Multiplayer
Multiplayer
in AMOD is surprisingly fun. To start
a game, just start as you would normally
if a HL multiplayer game and choose
from deathmath, team play or co-operative
mode.
There are alot of very good maps for
multiplayer play in thsi release,
so start exploring.
Co-operative play does not yet support
map changing. Hehe, does not yet support,
its never going to support it because
this is the only release ever going
to be made.
So, the server host has to change
maps manually in the console at the
end of each level. Check the /maps/
dir for map names.
Please enjoy!
Finding Your way to the end
The
start of the game is relatively easy
to follow however as you start jumping
through teleporters and such like,
you may wish to consider reading the
following info:
If you see a redspaceship, turn arround,
go back through the subway and take
another door at the tower.
If you see a crashed white spaceship,
take a few steps back and go down
the stairs and through the door.
If you see a yellow spaceship, go
underneath it, stand on the yellow
platform and duck.
If the screen says "THE END"
you have probably seen most of the
game.
Known Bugs
What
doesn't work? What does? I'll be honest,
I haven't done a final run through
of the levels but I want some sleep.
Things to watch out for are:
-
some wierd reloading animation error
-
vdrones maps (sorry, my fault) when
you find the spacecraft, go in behind
it and get on the platform. It will
rise and try to crush you. Duck.
The darkwall is where the door is.
Go through it and enjoy map ala
Mars. Also, if you shoot at the
US flags long enough, the contarctor
will appear and tell you real lifes
next weeks lottery numbers.
-
found more bugs? email <danneh@blueyonder.co.uk>
What now?
visit
these places:
- irc.gamesnet.net
#randomnine - home of the one and
only r9, modding genius and author
of Canned Tuna, Turbo and other
mods
- irc.htmod.com
#htnet - a very cool community
- http://www.editingarchive.com/
-great news and resource site (we
love you simmeh!)
- http://amod.telefragged.com/
- you should know this place
- http://gs.hl2central.net/
- A new modification for Hl2 by
myself. Its worth a look, its not
a joke like this mod!
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